Summary


We present a method for simulating reverberation in real-time using arbitrary models. This method is an extension of plate reverberation where a dry signal is filtered through a physical model of an object which vibrates in response to audio input. Using the modal synthesis method, we can simulate the vibration of many different shapes and materials in real time.

Example 1: Vocal snippet dry

Example 1a: 100% wet processing through a dense plate

Example 1b: 100% wet processing throuh a thin plate with low damping

Example 1c: 100% wet processing with increased damping

Example 1d: 100% wet processing with frequency shift

Example 1e: 100% wet processing with even more frequency shift

Example 1f: 100% wet processing with even more frequency shift

Example 1g: 100% wet processing with even more frequency shift





Example 2: Vocal snippet dry

Example 2a: 100% wet processing throuh a dense plate

Example 2b: 100% wet processing with increased stiffness

Example 2c: 100% wet processing with increased damping

Example 2d: 100% wet processing with decreased damping

Example 2e: 100% wet processing with very decreased damping

Example 2f: 100% wet processing with frequency shift and increased damping





Example 10: Vocal snippet dry

Example 10a: 100% wet processing through a dense plate

Example 10b: 100% wet processing through a flexible thin plate

Example 10c: 100% wet processing through a flexible thin plate with descreased damping

Example 10d: 100% wet processing through a flexible thin plate with almost no damping